The general sentiment towards generative art has been that of disdain and I understand why. We can write books and thesis’s breaking down the implications of generative art but in my opinion we can’t put the genie back in the box and the only way out is through. It’s better to get in front of it then ignore it. AI is a tool like anything else and can’t replace human intuition/taste to break down briefs and bring all the elements together that just makes sense to human perception.
This little test that I did for example shows how it can be of use to specific briefs that call for a style that looks like it takes place in an impressionist painting (stylistic painting cycles from Delacroix/Gaugin : Monet : Van Gough : Fechin). The other was just using Stable Diffusion to prompt a dancer in astronaut gear on an alien planet. I don’t think ignoring generative art is the play, this is still very early stages and the tools will get better and I wouldn’t be surprised if this changes the game with some low-hanging fruit like keying/rotoscoping. So the best thing we can do is get familiar with what exactly “AI” is, to get some insight on where the puck is heading.
Based on a video created by Nicole Laeno
Based on a video created by Karina Balcerzak
Excuse the subpar resolution, it was a part of my look-see into what AI could do for the creative workflow, and wasn’t intended to be posted